Vexel of Face |
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Vexel of Face |
Feb 20 2006, 10:20 PM
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#1
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![]() ;) ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 9,573 Joined: Feb 2005 Member No: 99,124 |
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Feb 20 2006, 10:23 PM
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#2
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![]() i lost weight with Mulder! ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Official Designer Posts: 4,070 Joined: Jan 2005 Member No: 79,019 |
all i can really say is look at a vexel tutorial.
you're not quite...doing it right. |
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Feb 20 2006, 10:32 PM
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#3
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![]() the name is ada. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Official Member Posts: 4,688 Joined: Dec 2005 Member No: 334,608 |
That`s good.
It`s okay.Not the best though. I like the colors. |
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Feb 21 2006, 12:19 AM
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#4
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![]() ;) ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 9,573 Joined: Feb 2005 Member No: 99,124 |
^Thanks. I'm kind of having a hard time doing the shadings, like the nose creases and the eye shadings.
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Feb 21 2006, 12:32 AM
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#5
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![]() ;) ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 9,573 Joined: Feb 2005 Member No: 99,124 |
^I said that I was working on the shading.
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Feb 21 2006, 02:26 AM
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#6
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![]() RAWR. ![]() ![]() ![]() ![]() ![]() ![]() Group: Member Posts: 2,585 Joined: Feb 2005 Member No: 102,641 |
can you resend the picture at 100% instead of 67.7 ot whatever its at. That would clear up whether its rough or its just the zoom. I've seen that tutorial that youre working on (or that piture is a conincidence) and its a good one to start on. I suggest you finish this one, and try to find a better tutorial tho for the next. It seems like you have a good start. Try hiding the base skin layer, and posterising the main layer. It helps a lot to get an idea of where the nose creases go. Keep at it.
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Feb 21 2006, 09:07 AM
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#7
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![]() Senior Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Official Member Posts: 7,149 Joined: Aug 2005 Member No: 213,509 |
i agree.add more layers on the face.i think youre doing a decent job.keep working on it and it will probably come out REALLY nicee.
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Feb 21 2006, 03:39 PM
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#8
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![]() Senior Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Member Posts: 3,055 Joined: Jul 2005 Member No: 174,796 |
Pretty choopy.
But practive makes perfect |
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Feb 21 2006, 05:14 PM
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#9
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![]() ;) ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 9,573 Joined: Feb 2005 Member No: 99,124 |
can you resend the picture at 100% instead of 67.7 ot whatever its at. That would clear up whether its rough or its just the zoom. I've seen that tutorial that youre working on (or that piture is a conincidence) and its a good one to start on. I suggest you finish this one, and try to find a better tutorial tho for the next. It seems like you have a good start. Try hiding the base skin layer, and posterising the main layer. It helps a lot to get an idea of where the nose creases go. Keep at it. Thanks for the advice Danelle. |
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Feb 21 2006, 06:10 PM
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#10
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show me a garden thats bursting to life ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 12,303 Joined: Mar 2005 Member No: 115,987 |
Uhm, yeah, it's choppy, don't take screenshots when it's at 66.7%.
And..that picture is way too hard for a beginner. I'd get one where ___ is looking straight in the face, so that you can get easier posterization lines. |
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Feb 23 2006, 04:49 PM
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#11
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![]() when you smile, i melt inside ![]() ![]() ![]() ![]() ![]() ![]() Group: Member Posts: 1,325 Joined: Oct 2005 Member No: 267,089 |
Ooh, I tried to vexel that picture of her. I got it off a vexeling tut. :P Good job so far.
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Feb 24 2006, 07:30 AM
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#12
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![]() RAWR. ![]() ![]() ![]() ![]() ![]() ![]() Group: Member Posts: 2,585 Joined: Feb 2005 Member No: 102,641 |
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Feb 25 2006, 04:17 PM
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#13
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![]() Senior Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 7,025 Joined: Feb 2004 Member No: 4,051 |
Try posterizing the image first, that usually helps a lot with shading. Too get the skin color to look even-toned with shading pick one main color, then adjust the brightness by 3 or 4 with each layer.
Nice job for a start though. |
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