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a great real time tech demo of Ps3 game, "Project Offset"
AngryBaby
post Apr 19 2006, 10:10 PM
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http://youtube.com/watch?v=6HwTJfSiuv0&search=E3


this is very impressive, real time also.

and i thought oblivion looked good hahahahaha
 
AngryBaby
post Apr 20 2006, 06:10 PM
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edit//oops double post lol whatever

i found more interesting stuff...

TECHNOLOGY




The Offset Engine is a complete platform for creating next generation games. Though it aims to be a top tier engine, OE is not just built with large developers in mind. Every aspect of the engine is designed around the goal of reducing development time and cost, while empowering designers and artists with the tools they need to create spectacular visual effects and immersive environments.





On the left is source art comprised of 1.2 million polygons.On the right is the resulting in game model comprised of just a couple thousand polygons




The Offset Engine uses a fully 64-bit floating point HDR rendering pipeline. This allows pixels to encode color values which are brighter than the displayable range of the monitor, enabling cinematic color precision.

The engine fully supports normal mapping technology, which allows source art comprised of millions of polygons to be reduced to just a few thousand polygons with no apparent loss of detail.

The Offset Engine's advanced shader system allows artists to create elaborate effects without needing a programmer. Complex effects which might normally take a programmer several hours to create and debug can now be created by an artist in seconds.

Several different types of light sources are supported, including omni light, omni projector, spotlight, spotlight projector, directional, and sky light. The projector lights have the ability to cast any shader into the scene, allowing for interesting projected effects such as caustics or "strobing" effects.

Artists created a custom skin shader for this character, approximating the subtle effect of subsurface scattering


Lighting and Shading notable features:

The node based shader system used by the shader builder is integrated tightly with the rest of the engine. All shader code is internally generated on the fly as the engine runs, without the need to save code out to external files.
Programmers that wish to extend the capabilities of the shader editor may do so by adding "shader modules". These are small, simple to create XML files which define the behavior of the shader nodes.
With other engines, often multiple versions of the same shader must be created for the shader to work under different lighting conditions. The Offset Engine, on the other hand, automatically generates all the necessary permutations for the shader to work in any lighting environment





the games also gonna be multiplayer

infact heres the site: http://www.projectoffset.com/game.html
 
*kryogenix*
post Apr 20 2006, 08:22 PM
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I think this is for PC, not PS3. The YouTube poster may need to check his or her facts.
 
AngryBaby
post Apr 20 2006, 09:06 PM
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lol yeah i noticed that..... that bastard _dry.gif


well, a nice pc game! XD but what is it gonna be? friggin DirectX 11?
 

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