Nintendo Revolutions Controller, Lets check it out.. |
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Nintendo Revolutions Controller, Lets check it out.. |
Dec 14 2005, 06:44 PM
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#126
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dripping destruction ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 7,282 Joined: Jun 2004 Member No: 21,929 |
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Dec 14 2005, 08:32 PM
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#127
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![]() L!ckitySplit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Member Posts: 4,325 Joined: Apr 2005 Member No: 129,329 |
i have a virus
im too slap happy to argue right now :D, so i'll just ask questions if you had to take a guess, how do you guys think it'll play fighting games? we know the the thing swings and all, but wouldnt the view on a game like soul caliber for example be awkward for that? |
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Dec 14 2005, 10:21 PM
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#128
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![]() Quincy ![]() ![]() ![]() ![]() ![]() Group: Member Posts: 872 Joined: Jun 2004 Member No: 23,613 |
QUOTE(L!ckitySplit @ Dec 14 2005, 9:32 PM) i have a virus im too slap happy to argue right now :D, so i'll just ask questions if you had to take a guess, how do you guys think it'll play fighting games? we know the the thing swings and all, but wouldnt the view on a game like soul caliber for example be awkward for that? Well thats what the shell is for. Youre able to keep old style games with the average control scheme, but still can make new and innovative games using the ever amazing remote. |
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Dec 15 2005, 11:25 AM
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#129
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![]() Quincy ![]() ![]() ![]() ![]() ![]() Group: Member Posts: 872 Joined: Jun 2004 Member No: 23,613 |
New news.
The guys over at CNNMoney got their hands on a prototype Revo controller. Guess what, they love it. QUOTE Nintendo wasn't kidding when it said it wanted to change the way people play, though. Once I figured out that subtle movements made for simple gameplay, I went through eight demos demonstrating a variety of features and possible uses. A simple point and shoot demo (like any of the thousands of Web-based Flash games) was more fun than I expected. I effortlessly pulled off loops and flight stunts I've never been able to manage with today's standard controller in a flying demo, simply by holding the controller as I might a paper airplane. ("Star Fox" fans should start getting excited.)
Other demos allowed me to telescopically zoom in and out on the screen, simply by moving the controller forward and backward and try some fishing by 'feeling' fish nibble on the line (via a rumble effect), then yanking the controller up in the air to hook them. ("Animal Crossing" fans, you might want to get excited, too.) By adding an auxiliary thumbstick controller, I was able to play through a level of a retrofitted "Metroid Prime 2" (a GameCube game). Confession time: When it comes to console shooters, I'm terrible. I can finish them, but I'm nowhere near as competent as I am with my mouse/keyboard setup for the PC. In the early stages of the "Metroid" demo, it looked like this trend would continue, as I was all over the screen. By mid-way, though, I was better able to move and aim � and enjoyed the game far more than I did with the GameCube controller. ("Metroid" fans... well, you're probably already pretty excited.) |
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Dec 15 2005, 12:55 PM
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#130
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![]() Cockadoodledoo Mother Fcuka!!! ![]() ![]() ![]() ![]() ![]() ![]() Group: Member Posts: 1,438 Joined: Nov 2005 Member No: 296,088 |
hmmm sounds good. I've also heard that there giving these controllers out already. Can anyone else verify this because if it's true than i'd like to get my hands on one.
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Dec 15 2005, 03:02 PM
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#131
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![]() Quincy ![]() ![]() ![]() ![]() ![]() Group: Member Posts: 872 Joined: Jun 2004 Member No: 23,613 |
QUOTE(vash1530 @ Dec 15 2005, 1:55 PM) hmmm sounds good. I've also heard that there giving these controllers out already. Can anyone else verify this because if it's true than i'd like to get my hands on one. They were giving out replicas to Platinum status Nintendo Club members, but only in Japan. They were TV remotes, how bad ass is that? Article |
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Dec 15 2005, 05:55 PM
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#132
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![]() L!ckitySplit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Member Posts: 4,325 Joined: Apr 2005 Member No: 129,329 |
QUOTE(ThunderEvermore @ Dec 14 2005, 11:21 PM) Well thats what the shell is for. Youre able to keep old style games with the average control scheme, but still can make new and innovative games using the ever amazing remote. the "ever so amazing controller"? lol so...its basically like an eye toy accessory? |
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| *kryogenix* |
Dec 15 2005, 06:50 PM
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#133
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http://money.cnn.com/2005/12/15/commentary...gaming/?cnn=yes
Chris Morris demos the controller and loves it. |
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Dec 15 2005, 08:32 PM
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#134
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![]() L!ckitySplit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Member Posts: 4,325 Joined: Apr 2005 Member No: 129,329 |
if you really wanna convince me, get a psm guy to try it lol or a 360 developer haha. but really, i will try the controller, i cant say im not interested. and if i love it, i will commend them, if i just think its okay or even with the other controllers, i will get a different console still.
theres oly one small tincy wincy thing id like to disagree with if thats okay. QUOTE hat's my problem with the PSP. The controls are usually terribly. The analog nub just doesn't cut it, and the digital arrows are still the same crappy segmented buttons that all the playstations have used. Most PSP games just feel like PS1/2 games with poorer controls. Games (and how they are controlled) are the reason why the DS is outselling the PSP. DS Brain Training (a game geared towards adults) was a huge hit in Japan, and it propelled the DS to huge sales. Jump Super Stars and Nintendogs also helped big time. well basically, i could say the DS is N64 games with not great controls, the controls arent bad they are just not as good as a console. but the fact that its a handheld makes it fun. and the controls arent supposed to be as good as a console controller. same goes for the PSP. about the nub analog, its interchangeable, so i have an awsome analog on mine, that controlls nice. the arrows are the same as the DS and i think the thing DS has over the PSP is that is has more games not necessarily better ones. the psp has far too little games right now. even though im quite happy with GTA by itself. and about this sony steals ideas thing. c'mon. one can say, that its the other way around. Sony created the disc itself, for music and movies. without this invention sega wouldnt have used discs for the Sega Saturn. so sony later made the playstation. which also used discs obviously. but the N64 still used cartridges, but because of this since nintendo was so stubborn about changing its cartridges alot of 3rd party companies didnt want to make games for them anymore because they wouldnt make the transition. because cartridges are simply too expensive. so when the next generation came, nintendo finally made discs, but a little too late, because they had little 3rd party developers now. and i think nintendo still tried to be different by making their discs smaller...but with the sacrifice of DVD and music compatibility. and around the band wagon we go. so i think it happens both ways. for example Wal-mart and Best Buy. Wal-mart is a monster, its now taking number one spots in Grocery,Toys, and equipment.(i mean, Toys R' us isnt even number one in toys anymore.) and now they are second in electronics right behind best buy. now we have found that Wal-mart is now taking lessons from best buy, you can call it mimicking if you want. they are now expanding their electronics, and taking business strategies from Best buy. Best buy has business strategies like football teams has plays lol. so now we have to up our game, to keep our number one spot. now, if you can catch my drift, my point is that companies learn from eachother, some may call it mimicking, but we need to get over it and learn some things form them also. its just business. so see it goes both ways, when the analog was the new beloved thing to controllers, what did you expect sony to do? still have directional buttons? no, they realized "hey this is the new thing now" and tried to improve it, by making dual analog controller. which every current generation sytem has now. and now comes the rev controller, and you say sony is now making a "wand" for Eye toy. so you see, round and round the band wagon we go. |
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| *kryogenix* |
Dec 15 2005, 08:47 PM
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#135
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QUOTE(L!ckitySplit @ Dec 15 2005, 8:32 PM) theres oly one small tincy wincy thing id like to disagree with if thats okay. well basically, i could say the DS is N64 games with not great controls, the controls arent bad they are just not as good as a console. but the fact that its a handheld makes it fun. and the controls arent supposed to be as good as a console controller. same goes for the PSP. about the nub analog, its interchangeable, so i have an awsome analog on mine, that controlls nice. the arrows are the same as the DS and i think the thing DS has over the PSP is that is has more games not necessarily better ones. the psp has far too little games right now. even though im quite happy with GTA by itself. The thing is, the DS has more handheld games than console ports. Most PSP games that I know of (except for Lumines) would be better played on a dualshock controller. Meanwhile, I've only played one game on the DS that had controls I didn't really like (Super Mario 64 DS). QUOTE and about this sony steals ideas thing. c'mon. one can say, that its the other way around. Sony created the disc itself, for music and movies. without this invention sega wouldnt have used discs for the Sega Saturn. so sony later made the playstation. which also used discs obviously. but the N64 still used cartridges, but because of this since nintendo was so stubborn about changing its cartridges alot of 3rd party companies didnt want to make games for them anymore because they wouldnt make the transition. because cartridges are simply too expensive. so when the next generation came, nintendo finally made discs, but a little too late, because they had little 3rd party developers now. Stop right here. Guess what this is: ![]() That's Snes CD-Rom. Guess who was hired to help make it. Sony. But then, the deal between the two went sour. Sony then used the SNES CD-Rom to make the PS1. Even still, the Sega Saturn came out before the PS1, didn't it? QUOTE and i think nintendo still tried to be different by making their discs smaller...but with the sacrifice of DVD and music compatibility. and around the band wagon we go. so i think it happens both ways. Nintendo didn't do it to be different. They did it to prevent piracy. Their disc was smaller and spun the opposite direction. This cost them marketshare, as people avoided the cube for the much easier hacked PS2 and Xbox. |
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Dec 15 2005, 09:25 PM
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#136
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![]() L!ckitySplit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Member Posts: 4,325 Joined: Apr 2005 Member No: 129,329 |
if you noticed my post i want you to realize that i wasnt dissing nintendo or anyone....
QUOTE Even still, the Sega Saturn came out before the PS1, didn't it? dude, i just said that Sony started the discs for movies and music. saturn wouldnt have been able to make the damn things without this invention. So, making it seem as though they never did anything inventive is just....crazy and Sony wasnt thinking about making a game system then, if they were, they wouldnt have tried to help nintendo with the Snes CD-Rom. but then something went sour, and sony said "we can make a system our own damn selves, screw it" QUOTE That's Snes CD-Rom. Guess who was hired to help make it. Sony. But then, the deal between the two went sour. Sony then used the SNES CD-Rom to make the PS1. hmm, nintendo had a huge lead on this, they could've had it out first if they knew so much about what they were doing. so it seems as though Nintendo needed Sony to do this more than Sony needed them... QUOTE Nintendo didn't do it to be different. They did it to prevent piracy. Their disc was smaller and spun the opposite direction. This cost them marketshare, as people avoided the cube for the much easier hacked PS2 and Xbox. ever thought there was a reason why most consumers ditched nintendo? a console that they were so used to, for playstation and xbox? including myself... and not many people think about how the system will be hacked when they buy a video game system.... most people barely know what hacking is... |
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| *mipadi* |
Dec 15 2005, 10:14 PM
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#137
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QUOTE(kryogenix @ Dec 15 2005, 8:47 PM) Nintendo didn't do it to be different. They did it to prevent piracy. Their disc was smaller and spun the opposite direction. This cost them marketshare, as people avoided the cube for the much easier hacked PS2 and Xbox. Well, that and the PS2 and Xbox could also play DVD's. |
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| *kryogenix* |
Dec 15 2005, 10:27 PM
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#138
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QUOTE(L!ckitySplit @ Dec 15 2005, 9:25 PM) if you noticed my post i want you to realize that i wasnt dissing nintendo or anyone.... dude, i just said that Sony started the discs for movies and music. saturn wouldnt have been able to make the damn things without this invention. So, making it seem as though they never did anything inventive is just....crazy Where did I state that Sony was never inventive? I pointed out that Nintendo's innovations tend to get copied, which is why they kept the controller secret. How Sony's involvement in the development of the CD-ROM relates to this is beyond me. Realize Sony didn't make it themselves either. Taiyo-Yuden and Phillips also worked on the CD-ROM. QUOTE and Sony wasnt thinking about making a game system then, if they were, they wouldnt have tried to help nintendo with the Snes CD-Rom. but then something went sour, and sony said "we can make a system our own damn selves, screw it" hmm, nintendo had a huge lead on this, they could've had it out first if they knew so much about what they were doing. so it seems as though Nintendo needed Sony to do this more than Sony needed them... Nintendo actually could have used Phillips, but opted for neither Sony nor Phillips. QUOTE ever thought there was a reason why most consumers ditched nintendo? a console that they were so used to, for playstation and xbox? including myself... Because companies like Square insisted on having FMV's (my gripe on this is in a different thread), meaning larger space was required, which killed the cartridge for home consoles. Without FMV, FF7 could have fit on an N64 cartridge. Also, N64 launched years after the PS1. By then, PS1's only competitor was the 16 bit SNES. Developers moved to PS1, and Nintendo lost a lot of third party support during the N64 years. They needed to rely on inhouse development. QUOTE and not many people think about how the system will be hacked when they buy a video game system.... most people barely know what hacking is... Haha, tell that to the people who sell modchips. QUOTE Well, that and the PS2 and Xbox could also play DVD's. I think that was a big selling point for the PS2, it got a DVD player into the households relatively cheaply. Not so much for the Xbox though. |
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| *mipadi* |
Dec 15 2005, 11:08 PM
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#139
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QUOTE(kryogenix @ Dec 15 2005, 10:27 PM) I think that was a big selling point for the PS2, it got a DVD player into the households relatively cheaply. Not so much for the Xbox though. Perhaps. My point is not that it was a reason why the PS2 and the Xbox gained market share; it was a reason the GameCube lost market share. |
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Dec 15 2005, 11:22 PM
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#140
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![]() Quincy ![]() ![]() ![]() ![]() ![]() Group: Member Posts: 872 Joined: Jun 2004 Member No: 23,613 |
QUOTE(mipadi @ Dec 16 2005, 12:08 AM) Perhaps. My point is not that it was a reason why the PS2 and the Xbox gained market share; it was a reason the GameCube lost market share. I dunno about that. I mean, considering I could buy a DVD player for less than the remote cost for the Xbox back then. I think the biggest reason is because they marketed towards a part of the consumer populous which hadnt really been touched before. The "casual" gamer. The kind of guy who either doesnt want to admit he games, or that YOU dont want to admit games because thats just another thing he can take from you. The PS1 dropped gaming into the laps of college kids and frat boys all around the world, giving them the ability to game, see hot chicks, hear vulgar language, and ensue violence all at the same time. Meanwhile it still appealed to the hardcore gamers with excellent games from the good ol guys in Japan, with RPGs out the ying yang, and your resident hottie ass kicker Laura Croft, you pretty much covered all bases. The PS2 and Xbox continued that tradition, mostly with games like GTA and *Halo*, which basically MADE the xbox, even though the game wasnt so hot. |
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| *kryogenix* |
Dec 20 2005, 07:27 PM
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#141
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Dec 30 2005, 11:11 PM
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#142
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Senior Member ![]() ![]() ![]() ![]() Group: Member Posts: 273 Joined: Dec 2005 Member No: 312,806 |
Oh yes, the Nintendo Revolution controller. Quite an interesting concept, no?
As far people who just can't see them selfs swinging a controller in the air, I heard there are also going to be "regular" controllers. Someone might wanna check if I'm right, because I'm not sure. |
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Jan 4 2006, 09:20 PM
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#143
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![]() SPD EMERGENCY! ![]() ![]() ![]() Group: Member Posts: 89 Joined: May 2005 Member No: 144,659 |
i was teaching my dear father how to play video games on the GC. and then i told him abt the Revolution Controller. and then he told me to teach him how to play on that.
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| *kryogenix* |
Jan 6 2006, 10:50 PM
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#144
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Jan 6 2006, 11:45 PM
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#145
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![]() Wow, i dont know whats going on... ![]() ![]() ![]() ![]() ![]() ![]() Group: Member Posts: 1,439 Joined: Apr 2004 Member No: 10,977 |
QUOTE(kryogenix @ Jan 6 2006, 10:50 PM) The one I found was similar to that. Except it was a different version of the one handed ps1 controller, and not gold.
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