vectoring? |
vectoring? |
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#1
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![]() To Live is to Dance ![]() ![]() ![]() ![]() ![]() Group: Member Posts: 791 Joined: Dec 2004 Member No: 70,074 ![]() |
does anyone know a easy way to vector? besides going to effects/noise/Edge Preserving smooth because that way makes the vector look kind of weird and its all smudy looking... i saw the other tutorial but its really confusing lol is there any easy way for us "that don't understand anything" people lol :)
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#2
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![]() Yes. this is me. ![]() ![]() ![]() ![]() Group: Member Posts: 154 Joined: Jan 2005 Member No: 78,940 ![]() |
Essay title:
The difference between Vector and "vexeling" aka pixel based systems. They are actually quite different. Photoshop and PSP generally have pixel-based systems for their image creation/editing methods. This means that when you edit the image, you're basically putting dots on top/below or changing the dots that comprise whatever picture you're creating. What this leads to is that if you change the size of the image [ particularly a small image into a big image ] it only has those dot informations in it. That is why a circle from a jpg will look jaggedy when you make it really big. The dots are translated to big squares. Jpgs, gifs, bmps, all use pixels. ------------ On the other hand, Adobe Illustrator , Flash, etc. have vector-based systems for their image-creation/editing methods. In a vector based system, everything that is drawn is considered an object. For example, curved lines are not simply many pixels comprised together to create a curved line, but an object with two points that are connected together pointing at certain degrees that are outlined. Because the vector based system involves coordinates, points, etc. it allows you to change size with a very minimal amount of change in the quality. ie. an elipse in the shape of an egg has the same points around the edge regardless of what size it is vs. an elipse in the shape of an egg drawn with 10 pixels will look like 10 giant squares at a larger size. ------------------ Sorry if that was confusing. :) |
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*mona lisa* |
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#3
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QUOTE(madpimp @ Jan 3 2005, 10:08 PM) Essay title: The difference between Vector and "vexeling" aka pixel based systems. They are actually quite different. Photoshop and PSP generally have pixel-based systems for their image creation/editing methods. This means that when you edit the image, you're basically putting dots on top/below or changing the dots that comprise whatever picture you're creating. What this leads to is that if you change the size of the image [ particularly a small image into a big image ] it only has those dot informations in it. That is why a circle from a jpg will look jaggedy when you make it really big. The dots are translated to big squares. Jpgs, gifs, bmps, all use pixels. ------------ On the other hand, Adobe Illustrator , Flash, etc. have vector-based systems for their image-creation/editing methods. In a vector based system, everything that is drawn is considered an object. For example, curved lines are not simply many pixels comprised together to create a curved line, but an object with two points that are connected together pointing at certain degrees that are outlined. Because the vector based system involves coordinates, points, etc. it allows you to change size with a very minimal amount of change in the quality. ie. an elipse in the shape of an egg has the same points around the edge regardless of what size it is vs. an elipse in the shape of an egg drawn with 10 pixels will look like 10 giant squares at a larger size. ------------------ Sorry if that was confusing. :) well said. ![]() |
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