lol military stupidity |
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lol military stupidity |
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![]() Senior Member ![]() ![]() ![]() ![]() ![]() ![]() Group: Member Posts: 1,384 Joined: Aug 2004 Member No: 37,337 ![]() |
It was early morning at the military base, and the first sergeant was calling out names for the daily work parties listed on a piece of paper:
"Ames" "Here!" "Jenson" "Here!" "Jones" "Here!" "Magersky" "Here!" "Seeback" No answer. "Seeback!" No answer was heard again. "SEEBACK!!!" The troops remained totally silent. At that point, someone whispered into the first sergeant's ear. He looked again at what the last name really said, quickly turned over the list and continued calling the names printed on the other side. |
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![]() Mileage Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Member Posts: 1,316 Joined: Mar 2004 Member No: 9,458 ![]() |
Here's some extra military humor for those interested:
The difference between Infantry, Cavalry and Artillery. HAPPINESS IS . . . Infantry: A good rifle Cavalry: A big tank Artillery: A loud boom UPON HEARING FIREWORKS Infantry: Cool, just like a live fire exercise Cavalry: Not loud enough Artillery: Fireworks? What fireworks? OTHER TRADES Infantry: Waste of rations Cavalry: Waste of rations Artillery: Waste of rations IDEA OF FUN Infantry: Not having to "pepper-pot" an entire grid square before the objective Cavalry: Racing across a grid square on "full stab" Artillery: Leveling a grid square FAVOURITE SONG Infantry: "Ballad of the Green Beret" Cavalry: "Purple Haze" Artillery: Anything, just play it LOUD! BIGGEST LUXURY IN THE FIELD Infantry: Engineers blowing trenches for them with C4 Cavalry: Grunts to dig their trenches for them Artillery: Cable A LONG ROUTE MARCH WITH FULL KIT Infantry: 20 clicks Cavalry: From the hangars to the tank Artillery: What's a route march? OFFICERS Infantry: Are morons and should stay away from the trenchlines Cavalry: Are morons and should stay out of the vehicles Artillery: Are morons and should stay away from the gun lines FAVORITE MODE OF TRANSPORTATION Infantry: Anything but walking Cavalry: Tanks. Tanks. Tanks. TankstankstankstanksTANKS! Artillery: Don't you have to move around to require transport? BIGGEST GRIPE IN THE FIELD Infantry: The weather Cavalry: Coffee maker in tank not working Artillery: Only having basic cable BREAKFAST IN THE FIELD Infantry: I don't care what it is, just so long as I can sit down to eat it Cavalry: Hot coffee and rum with a beer chaser Artillery: Eggs over easy, crispy bacon, sausages, toast and Tim Horton's coffee WHAT THEY CALL THEMSELVES Infantry: Death Techs Cavalry: Cavalry Artillery: 10 Mile Snipers ----- Comparison of military operational tactics (Snake model) Infantry: Snake smells them, leaves area. Airborne: Lands on and kills the snake. Armor: Runs over snake, laughs, and looks for more snakes. Aviation: Has GPS coordinates to snake. Can't find snake. Returns to base for refuel, crew rest and manicure. Ranger: Plays with snake, then eats it. Field Artillery: Kills snake with massive Time On Target barrage with three Forward Artillery Brigades in support. Kills several hundred civilians as unavoidable collateral damage. Mission is considered a success and all participants (i.e., cooks, mechanics and clerks) are awarded Silver Stars. Special Forces: Makes contact with snake, ignores all State Department directives and Theater Commander Rules of Engagement by building rapport with snake and winning its heart and mind. Trains it to kill other snakes. Files enormous travel settlement upon return. Combat Engineer: Studies snake. Prepares in-depth doctrinal thesis in obscure 5 series Field Manual about how to defeat snake using counter mobility assets. Complains that maneuver forces don't understand how to properly conduct doctrinal counter-snake ops. Navy SEAL: Expends all ammunition and calls for naval gunfire support in failed attempt to kill snake. Snake bites SEAL and retreats to safety. Hollywood makes fantasy film in which SEALS kill Muslim extremist snakes. Navy: Fires off 50 cruise missiles from various types of ships, kills snake and makes presentation to Senate Appropriations Committee on how Naval forces are the most cost-effective means of anti-snake Force projection. Marine: Kills snake by accident while looking for souvenirs. Local civilians demand removal of all US forces from Area ofOperations. Marine Recon: Follows snake, gets lost. ----- "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." Soviet infantry manual, issued in the 1930's One of the serious problems in planning the fight against American doctrine, is that the Americans do not read their manuals, nor do they feel any obligation to follow their doctrine... - From a Soviet Junior Lt's Notebook "The best tank terrain is that without anti-tank weapons." -Russian military doctrine. ...At a prewar diplomatic conference, the Nazi Foreign Minister Ribbentrop "sniffed" to Eden and Churchill that if there was another war, the Italians would be on Germany's side! To which Churchill supposedly replied: "that seems only fair, we had them last time!"... "The reason the American Army does so well in wartime, is that war is chaos, and the American Army practices it on a daily basis." - from a post-war debriefing of a German General Pearl Harbour Radio Operator: "Is there anything that we can provide?" Response from Marine Commander on Wake Island: "Send us more Japs!" .... Said to be one of the last radio transmissions received from the Marines on Wake Island before it fell to the Japanese, 1941. In 1836, the Creek and Seminole Indian tribes in Georgia and Florida were waging war against the United States. The U. S. Army had its hands full. The Fifth Commandant of the Marine Corps offered the services of a regiment of Marines for duty with the Army. Henderson placed himself in command and, taking virtually the entire available strength of the Corps, left for the extended campaign after tacking a terse message on his office door which read: "Have gone to Florida to fight Indians. Will be back when War is over. A. Henderson Col. Commandant" The best armor is staying out of gun-shot. -Italian proverb Funny Quotes From Bumper Stickers There is no problem that cannot be solved by the use of high explosives. -Bumper Sticker You can have my gun when you pry it from my paranoid, mentally disturbed, physically-abusive, cold, dead hand. -Bumper sticker Funny Uknown Quotes Always remember to pillage BEFORE you burn - Unknown Anything worth fighting for is worth fighting dirty for - Unknown A nuclear war can ruin your whole day - Unknown Draft beer, not people - Unknown "The journey of a thousand miles begins with one step, and a lot of bitching." -Unknown ----- Murphy's Law 1. Friendly fire - isn't. 2. Recoilless rifles - aren't. 3. Suppressive fires - won't. 4. You are not Superman; Marines and fighter pilots take note. 5. A sucking chest wound is Nature's way of telling you to slow down. 6. If it's stupid but it works, it isn't stupid. 7. Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you. 8. If at first you don't succeed, call in an air strike. 9. If you are forward of your position, your artillery will fall short. 10. Never share a foxhole with anyone braver than yourself. 11. Never go to bed with anyone crazier than yourself. 12. Never forget that your weapon was made by the lowest bidder. 13. If your attack is going really well, it's an ambush. 14. The enemy diversion you're ignoring is their main attack. 15. The enemy invariably attacks on two occasions: a. When they're ready. b. When you're not. 16. No OPLAN ever survives initial contact. 17. There is no such thing as a perfect plan. 18. Five second fuses always burn three seconds. 19. There is no such thing as an atheist in a foxhole. 20. A retreating enemy is probably just falling back and regrouping. 21. The important things are always simple; the simple are always hard. 22. The easy way is always mined. 23. Teamwork is essential; it gives the enemy other people to shoot at. 24. Don't look conspicuous; it draws fire. For this reason, it is not at all uncommon for aircraft carriers to be known as bomb magnets. 25. Never draw fire; it irritates everyone around you. 26. If you are short of everything but the enemy, you are in the combat zone. 27. When you have secured the area, make sure the enemy knows it too. 28. Incoming fire has the right of way. 29. No combat ready unit has ever passed inspection. 30. No inspection ready unit has ever passed combat. 31. If the enemy is within range, so are you. 32. The only thing more accurate than incoming enemy fire is incoming friendly fire. 33. Things which must be shipped together as a set, aren't. 34. Things that must work together, can't be carried to the field that way. 35. Radios will fail as soon as you need fire support. 36. Radar tends to fail at night and in bad weather, and especially during both). 37. Anything you do can get you killed, including nothing. 38. Make it too tough for the enemy to get in, and you won't be able to get out. 39. Tracers work both ways. 40. If you take more than your fair share of objectives, you will get more than your fair share of objectives to take. 41. When both sides are convinced they're about to lose, they're both right. 42. Professional soldiers are predictable; the world is full of dangerous amateurs. 43. Military Intelligence is a contradiction. 44. Fortify your front; you'll get your rear shot up. 45. Weather ain't neutral. 46. If you can't remember, the Claymore is pointed towards you. 47. Air defense motto: shoot 'em down; sort 'em out on the ground. 48. 'Flies high, it dies; low and slow, it'll go'. 49. The Cavalry doesn't always come to the rescue. 50. Napalm is an area support weapon. 51. Mines are equal opportunity weapons. 52. B-52s are the ultimate close support weapon. 53. Sniper's motto: reach out and touch someone. 54. Killing for peace is like screwing for virginity. 55. The one item you need is always in short supply. 56. Interchangeable parts aren't. 57. It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about. 58. When in doubt, empty your magazine. 59. The side with the simplest uniforms wins. 60. Combat will occur on the ground between two adjoining maps. 61. If the Platoon Sergeant can see you, so can the enemy. 62. Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep. 63. The most dangerous thing in the world is a Second Lieutenant with a map and a compass. 64. Exceptions prove the rule, and destroy the battle plan. 65. Everything always works in your HQ, everything always fails in the Colonel's HQ. 66. The enemy never watches until you make a mistake. 67. One enemy soldier is never enough, but two is entirely too many. 68. A clean (and dry) set of BDU's is a magnet for mud and rain. 69. The worse the weather, the more you are required to be out in it. 70. Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn. 71. The more a weapon costs, the farther you will have to send it away to be repaired. 72. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator. 73. Field experience is something you don't get until just after you need it. 74. No matter which way you have to march, its always uphill. 75. If enough data is collected, a board of inquiry can prove anything. 76. For every action, there is an equal and opposite criticism. (in boot camp) 77. Air strikes always overshoot the target, artillery always falls short. 78. When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible. 79. Those who hesitate under fire usually do not end up KIA or WIA. 80. The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want. 81. To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence. 82. The weapon that usually jams when you need it the most is the M60. 83. The perfect officer for the job will transfer in the day after that billet is filled by someone else. 84. When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night. 85. The newest and least experienced soldier will usually win the Medal of Honor. 86. A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive. 87. Murphy was a grunt. 88. Beer Math --> 2 beers times 37 men equals 49 cases. 89. Body count Math --> 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemies killed in action. 90. The bursting radius of a hand grenade is always one foot greater than your jumping range. 91. All-weather close air support doesn't work in bad weather. 92. The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance. 93. The crucial round is a dud. 94. Every command which can be misunderstood, will be. 95. There is no such place as a convenient foxhole. 96. Don't ever be the first, don't ever be the last and don't ever volunteer to do anything. 97. If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you. 98. If your ambush is properly set, the enemy won't walk into it. 99. If your flank march is going well, the enemy expects you to outflank him. 100. Density of fire increases proportionally to the curiousness of the target. 101. Odd objects attract fire - never lurk behind one. 102. The more stupid the leader is, the more important missions he is ordered to carry out. 103. The self-importance of a superior is inversely proportional to his position in the hierarchy (as is his deviousness and mischievousness). 104. There is always a way, and it usually doesn't work. 105. Success occurs when no one is looking, failure occurs when the General is watching. 106. The enemy never monitors your radio frequency until you broadcast on an unsecured channel. 107. Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet. 108. As soon as you are served hot chow in the field, it rains. 109. Never tell the Platoon Sergeant you have nothing to do. 110. The seriousness of a wound (in a fire-fight) is inversely proportional to the distance to any form of cover. 111. Walking point = sniper bait. 112. Your bivouac for the night is the spot where you got tired of marching that day. 113. If only one solution can be found for a field problem, then it is usually a stupid solution. 114. Radios function perfectly until you need fire support. 115. What gets you promoted from one rank gets you killed in the next rank. 116. Odd objects attract fire. You are odd. 117. Your mortar barrage will put exactly one round on the intended target. That round will be a dud. 118. Mine fields are not neutral. 119. The weight of your equipment is proportional to the time you have been carrying it. 120. Things that must be together to work can never be shipped together. 121. If you need an officer in a hurry take a nap. 122. The effective killing radius is greater than the average soldier can throw it. 123. Professionals are predictable, its the amateurs that are dangerous. 124. No matter which way you have to march, its always uphill. 125. The worse the weather, the more you are required to be out in it. 126. The quartermaster has only two sizes, too large and too small. 127. The only time suppressive fire works is when it is used on abandoned positions. 128. When a front line soldier overhears two General Staff officers conferring, he has fallen back too far. 129. Don't ever be the first, don't ever be the last, and don't ever volunteer to do anything. 130. If at first you don't succeed, then bomb disposal probably isn't for you. 131. Any ship can be a minesweeper . . . . once. 132. Whenever you lose contact with the enemy, look behind you. 133. If you find yourself in front of your platoon they know something you don't. 134. The seriousness of a wound (in a firefight) is inversely proportional to the distance to any form of cover. 135. The more stupid the leader is, the more important missions he is ordered to carry out. 136. When the pin is pulled, Mr. Grenade is not your friend. 137 When the enemy is closing, the artillery will always be to long 138 Smart bombs have bad days too. |
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