vexeling and vectoring, A different take on what it looks like. |
vexeling and vectoring, A different take on what it looks like. |
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#1
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![]() Senior Member ![]() ![]() ![]() Group: Member Posts: 33 Joined: Feb 2007 Member No: 503,581 ![]() |
Hey everyone, there just something that's been bothering me about the forum's ethnic on vexeling and vectoring (which I will call Vextor).
So i'm browsing this forums and I'm looking at all the vextoring of people pictures and I'm thinking to myself gosh these people suck. Why is it that 99% of all the vextor images soo layery? Vexels and vectors are suppost to look flat aren't they? Maybe you're new to vexeling or vectoring and so you're following the shapes that was created when you desaturate. But it seems like the popular notion of vectoring and vexeling is just to follow the shapes created by photoshop. I think of graphic design as a form of art. Learning how to vexel and vector is hard because it takes time to learn what kind of shapes you need to make and what kind of opacity the shape should be. To make a good vextor you need to learn the basics ( how to desaturate. how to create shapes, how to blend the layers, etc) after you have that what you do with the vectoring should be up to you. Experiment with the color and shapes to create something different. Here's a tutorial that I thought was great on vextoring. Can someone else provide their tutorial so I can see what they're doing? http://www.melissaclifton.com/tutorial-vector.html let me know what your take on this is ![]() |
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*[2]Nekked* |
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#2
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Do you know what vectoring is? Because when you say:
QUOTE What I mean by that is you wouldn't call a painting painting unless it uses paint right? There are different styles of painting. Theres abstract, cubism, expressionism, fauvism, impressionism, pointillism, post impressionism, realism, surrealism, etc, etc, etc. You can use paint for all styles. There are different styles of vector. Abstract, portraits, still life, etc. There are different styles of vector portraits. high contrast portraits (like my hyori), 3d (i.e. gradient mesh), cartoony, etc. It's up to the designer, and their preference. Your "interpretation" is not of THE style, it's of A style. Maybe if you were a little more educated about the subject, you would understand the point i'm trying to get across. Allow me to educate you. Vector graphics is the use of geometrical primitives such as points, lines, curves, and polygons to represent images in computer graphics. It is used by contrast to the term raster graphics, which is the representation of images as a collection of pixels. Vexelling is a term coined to define using raster shapes to IMITATE vector. So your idea of "vextor" being limited to a certain "flat" style is, in my opinion, wrong. And I do have to say, you're a little out of line. Maybe if you'd post some links of your work, I could pick it a part and point out its flaws according to MY interpretation of style. And no one on this forum claims to be an expert in creating "vextors." There will be flaws in their work. It's a learning experience. A major fraction of this forum is to help people LEARN about this stuff. I'm sorry, but outright telling us that most of the work here sucks makes you seem like an ass, ESPECIALLY since most of us have never seen YOUR work. I'm sure you're not REALLY an ass, but it may interest you to keep a closer eye on how you allow yourself to be portrayed. And with that said, I'm done with this thread, as it no longer interests me to continue reading. Ahem. No offense. |
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