Super Smash Brothers: Melee, Official discussion thread. Who plays? |
Super Smash Brothers: Melee, Official discussion thread. Who plays? |
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#1
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![]() in the reverb chamber. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 4,022 Joined: Nov 2005 Member No: 300,308 ![]() |
Aye.
I was wondering who else plays Super Smash Brothers: Melee on cB. So, who plays? Do you play competive Melee? Are you in the tournament circuit? Who are your primary and secondary characters? Anyone in here a pro? I have been playing for some time, but I just recently got very interested in advanced techniques, play, and competive Melee. My main characters are: Peach. Marth. Fox. Ness. Ice Climbers. This is probably one of my favorite games of all time. Absolute love for this game. |
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#2
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![]() Transience ![]() ![]() ![]() Group: Member Posts: 39 Joined: Feb 2006 Member No: 380,725 ![]() |
ehh...I really tried playing this game, but with lack of interesting characters (I really don't like any of the Nintendo Crew...too childish), and the fact...I dunno what the fact is, but I just don't find this game fun to play.
I tried forcing myself to play it for a week or two, but it got old really fast. When the game came out on 64, I played with it for awhile, and got tired after about a month. My brother took to it hardcore. When it came out for 64, I played it for a couple weeks, but the way fighting carries out, something about the mechanics screams cheapness and not deep. [2cents] Like, when I play Soul Calibur, it feels like a fighting game. When I play Street Fighter, it feels like a fighting game. When I play Tekken, it feels like a fighting game. When I play Mortal Kombat, it feels like a fighting game. When I play Smash Bros., I feel like I'm playing a game that was made for 10 year olds. Throwing turnips at my opponents, "cartoon violence", and comic mischief just lacks a certain seriousness that I've needed in my video gaming since the end of elementary school. As far as the whole "but it has deep, advanced tactics..." 1. Those are mostly glitches and exploitations of timing that weren't meant to be found by the intended audience of children, and certainly weren't found by them. 2. If enough young adults devote too much time and money to ANYTHING, the way they did Melee, or say DDR, they can find "something deeper". It still doesn't make the game fun, just more ways to achieve comic mischief. When I look at this game, it's what most people see when they look at South Park vs. GoldenEye or Halo. Is the jury still out on young adults devoting their time to things made for children, and attributing false, or unimportant meaning? Look at anime conventions... A game with kiddy music and boring characters made for children is still a game that doesn't appeal to me, especially when more "appropriate", well-developed games in the genre exist. I like the look and sound of a well thrown punch much more than I like the look and sound of a dinosaur turning into an egg and running me over. As Wade Filewich would say, "Stop that! That's Silly!" And as far as that depth, Nate, it exists in those Capcom games, yet I'm pretty sure I'm better at those giving half of my effort. I, however, will make an exception for Tetris Attack. That game is lovable. [/2cents] ::edit:: Go look for the intended audience on the case. For some reason, this game was made for Teen and above and America, yet in Europe, it's reccommended for anyone over the age of 3. I think Americans may just be stupid. Children cannot handle controlling the "Comic Mischief and Mild Violence" that they see in afternoon cartoons. |
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