Moderator Guidelines |
Moderator Guidelines |
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#1
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![]() Photoartist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 12,363 Joined: Apr 2006 Member No: 399,390 ![]() |
Do you guys mind if there's a copy of those pinned somewhere out here, for reference?
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#2
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![]() The Resident Drunk ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Head Staff Posts: 8,623 Joined: Nov 2007 Member No: 593,266 ![]() |
I'll see what I can do for you.
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#3
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![]() Tick tock, Bill ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Administrator Posts: 8,764 Joined: Dec 2005 Member No: 333,948 ![]() |
I'm not particularly opposed, but may I ask why or what brought this on? lol
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#4
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![]() Photoartist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 12,363 Joined: Apr 2006 Member No: 399,390 ![]() |
I guess I'm feeling nostalgic.
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#5
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![]() Photoartist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 12,363 Joined: Apr 2006 Member No: 399,390 ![]() |
*waits*
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#6
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![]() Tick tock, Bill ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Administrator Posts: 8,764 Joined: Dec 2005 Member No: 333,948 ![]() |
*waits* Patience, dear. We're going to incorporate the mod guidelines into the Community Guidelines somehow, so that people have an idea of how things get moderated. Some of the technical stuff (like which buttons to use, etc) aren't necessary. Don't worry, this isn't being ignored or overlooked. =) |
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#7
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![]() Photoartist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 12,363 Joined: Apr 2006 Member No: 399,390 ![]() |
lol, I wouldn't mind if you guys just copy and pasted.
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#8
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![]() Photoartist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 12,363 Joined: Apr 2006 Member No: 399,390 ![]() |
Patience Arjuna. Plus, a few of the things are really outdated. :/ It should be done by the end of next week. Ninja, I been waitin' for 5 days. It doesn't take 5 days to copy and paste something. Honestly I just want the Moderator Guidelines as is, the same way they are Backstage, available for view to everybody.There's still outdated stuff in there? You guys aren't even keeping up with your own Moderator Guidelines, no wonder. End of next week? Wtf. You mods work so s...l...o...w... |
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#9
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![]() Photoartist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 12,363 Joined: Apr 2006 Member No: 399,390 ![]() |
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#10
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![]() DDR \\ I'm Dee :) ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Mentor Posts: 8,662 Joined: Mar 2006 Member No: 384,020 ![]() |
They will be another for us to edit when they change. I wouldn't say that they are outdated, but they are in need of some tweaking. It'll be done before the end of next week. Damn, Thomas, we aren't THAT slow.
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#11
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![]() James killed the radio star. ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 2,095 Joined: Nov 2007 Member No: 589,855 ![]() |
Yeah, part of this is to do with the fact that we're making a few changes to the guidelines, as has been said. There's no point in us copying and pasting them now if they;re going to be outdated in a couple of days.
Plus, there are several discussions going on right now that we're asking people to weigh into, and frankly your nostalgia is not top priority. |
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#12
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![]() (′ ・ω・`) ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Official Designer Posts: 6,179 Joined: Dec 2004 Member No: 72,477 ![]() |
mods are starting to become less compassionate.
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#13
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Banned ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 700 Joined: Jun 2008 Member No: 658,432 ![]() |
Yeah, but a lot of stuff isn't applicable, and like Rebecca said, we're going to try and incorporate in the community guidelines. Patience Arjuna. Plus, a few of the things are really outdated. :/ It should be done by the end of next week. Not applicable eh? Funny, people say the same thing about the Bill of Rights. |
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#14
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![]() James killed the radio star. ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 2,095 Joined: Nov 2007 Member No: 589,855 ![]() |
I think what he meant is that things like a practicle guide to the way the queue works aren't especially relevant if you don't actually have to use the queue.
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#15
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![]() Photoartist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 12,363 Joined: Apr 2006 Member No: 399,390 ![]() |
Plus, there are several discussions going on right now that we're asking people to weigh into, and frankly your nostalgia is not top priority. Ha ha, it's not that it's a priority, it's that it shouldn't take a week to pull this off and that you mods still work slow.I think what he meant is that things like a practicle guide to the way the queue works aren't especially relevant if you don't actually have to use the queue. Actually, maybe the designers wouldn't mind, like in the case that they wonder why the heck it's taking a week for their graphic to be submitted, or something.I would still rather have a c+p, but I guess you guys would have already forgotten about the mod guidelines and never would have updated them if I never brought them up. |
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#16
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![]() James killed the radio star. ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 2,095 Joined: Nov 2007 Member No: 589,855 ![]() |
Actually, maybe the designers wouldn't mind, like in the case that they wonder why the heck it's taking a week for their graphic to be submitted, or something. There are already guidelines posted publicly as to what the design staff look for when reviewing submissions to which designers can refer. As far as why it may take longer for their submissions to be accepted/rejected, it's usually because there are just a lot of things in the queue, which is pretty much just common sense. Or, it could be because some people think it's funny to submit over 2,500 joke tutorials for some unknown reason. ![]() ![]() |
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#17
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![]() Photoartist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 12,363 Joined: Apr 2006 Member No: 399,390 ![]() |
There are already guidelines posted publicly as to what the design staff look for when reviewing submissions to which designers can refer. As far as why it may take longer for their submissions to be accepted/rejected, it's usually because there are just a lot of things in the queue, which is pretty much just common sense. Ha ha, I meant that it's so the designers can see what the Design Staff have to go through. Anyway, that's not the point. The point is that I'd like to see the Moderator Guidelines raw.Or, it could be because some people think it's funny to submit over 2,500 joke tutorials for some unknown reason. LOL, what? When was this?
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#18
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![]() James killed the radio star. ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 2,095 Joined: Nov 2007 Member No: 589,855 ![]() |
LOL, what? When was this? During the PokeSpamfest. It was tedious, and took absolutely f**king hours to deal with, because as yet there is still no mass reject feature, and all of them had to be dealt with one by one. Apparently, that's funny. Not sure why, because it must have took aaaaaaaages to do, for relatively little satisfaction, but whatever. |
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#19
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![]() Photoartist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 12,363 Joined: Apr 2006 Member No: 399,390 ![]() |
lol, thousands... I don't remember anything like that back when I was a mod.
Reminds me, you guys kind of look short on Design Staff. I mean I honestly don't know how big the queue gets these days, but I remember having a whole lot more Design Staff in the past. But hey, maybe RC contributions are running short too, eh, which would be a dang shame. |
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#20
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![]() Photoartist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 12,363 Joined: Apr 2006 Member No: 399,390 ![]() |
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#21
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![]() James killed the radio star. ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 2,095 Joined: Nov 2007 Member No: 589,855 ![]() |
I don't think we do especially need more design staff, as it hapens... Especially since we've taken on Gabi. Who is doing a stand up job, by the way.
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#22
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![]() Photoartist ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 12,363 Joined: Apr 2006 Member No: 399,390 ![]() |
*shrug* lol, well alright. Like I said, I honestly don't know all that much about how things are going on the RC side of cB.
when the design oriented part of staff becomes more active on staff, it'll be fine. Inactive staff is a no-no. ![]() You sho' can't say the same thing about the CC side of cB, though. ![]() |
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#23
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![]() James killed the radio star. ![]() ![]() ![]() ![]() ![]() ![]() Group: Staff Alumni Posts: 2,095 Joined: Nov 2007 Member No: 589,855 ![]() |
*shrug* lol, well alright. Like I said, I honestly don't know all that much about how things are going on the RC side of cB.Inactive staff is a no-no. Yeah... I think at the moment it's more just a question of overlapping vacations at the moment, rather than 'real' inactivity. Which is unfortunate, I suppose, but we're coping. |
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