QUOTE(Steven @ Mar 9 2008, 12:54 AM)

Right so I just picked up my copy. Never in my life have I felt so socially elite.
I think someone called me an a-hole cause I was having a lengthy discussion with a friend on George Lucas. I said the f**ker couldn't write worth shit, loudly. I had totally forgotten where I was. Those poor souls might have had the right mind to jump me or rub their B.O. on me, forcefully. I don't know, it was humorous.
QUOTE(ArjunaCapulong @ Mar 9 2008, 11:38 AM)

I believe friend codes will be in order soon...
Or whatever the heck you use for the wi-fi on the Wii. Though I don't think I'd be far off if I said Nate would own us all.
1. Friends codes, soon. Definitely. Oh, and that's both Wii codes and Brawl codes (yeah, there are two separate codes you need if you intend to play each other - yes, Nintendo really needs to cut the friend code bullshit).
2. Wi-fi, so far, is
alright. Expectingly, it's really buggy and slow right now; the traffic is stupidly high and their servers obviously weren't ready for this release. I played about ten or so matches and barely half were bearable. I was dropped from two and two others were so bad I couldn't even pretend I was playing. Lag out the ass.
3. Just to say a few words about the choices of wi-fi on Brawl: The features f**king suck (only two minute brawls, no stock, no coins, items always? no 1v1, 1v2, etc.). Dunk the friend codes, it's bullshit. Give me a chat room. Give me non-anonymity (I want people to know
I'm better than them). For f**ks sake, you god damned morons, give us a ranking board! Sukurai, himself, said that the exclusion of a ranking board was intentional in order to protect people's feelings. What the f**k?!
4. f**k.
5. I would own you all if this was
Melee online. However, I think the gap between the competitive player and the casual player has dramatically shrunken. This game simply does not have the depth of Melee, and, even if it did, I'm not so sure how well that speed could translate online (considering this sort of service). But, seriously, I don't think
anyone is going to be, for sure, owning anyone.
QUOTE(Flaunted @ Mar 10 2008, 04:40 PM)

Question, which controllers do you like better for this game~?
You would have to be dull not to play with a cubetroller (can I call it that?).
But, seriously, the maximum control and comfortability (especially given that this game was designed around the gamecube controller scheme), you should be playing with the gamecube controller. Pick up a used pair or two (if you're like me, you already have a million).
MY FIRST IMPRESSION (SIMPLIFIED):Melee > Brawl
Brawl is simply a devolved, dumbed-down, addition to the series. The amount of depth, competitive threshold, and mastery within Brawl, after having played now for nearly two days straight, is obviously less than Melee. Brawl is a game designed for the casual gamers and, instead of having forgotten of the professional Melee enthusiasts, programmed against high level play. It seems that Sukurai, both from his completed product and from his own interviews, intended for the game to create a sort of "level playing field." He wanted to make a game that "everyone" could "enjoy." I supposed that means destroying any serious level of competitive threshold (we're comparing chess to checkers here, seriously). By an offensive decaying of playing options (the removal of l-canceling, the slowness, the decreased metagame, and the near non-existent status of comboing due to ridiculous DIing and hit recovery) and a market pleasing "pick up and play and never feel like a loser" attitude (defensive play exaggerated, offensive play deflated, the ledge is a magnet, online play is anonymous, gravity is normalized) the tournament future of Brawl will seriously suffer. Though a competitive community is likely to rival that of Melee's, it will all be undeserved as the fandom and hype is much out of proportion in respects to the quality of the gameplay.
Now, a bit out of the negativity. I was stupidly gleeful playing my first online match (and I kicked those nubs' asses), and the game is actually a shit load of fun. My critique is merely from a competitive stand-point. Aside from that, it's a beautiful, immensely fun romp. But, the rock-paper-scissor depth isn't going to keep me coming back after the years go by... hopefully, some sick and sorry Melee loyalists with crack this code and find something that will split the earth open between the serious players and the casual gamers. Then, we can start building bridges... but, right now, if we made a relatively long cup phone (you know, with a string?) we could probably hear one another. Ok, to be a little less obscure: this game seriously needs some advanced techs.
I'm playing it, loving it, but, I'm still really really disappointed.
P.S. I have all the characters and I'm real close to having all the stages. SSE can suck my ass.